PROGRAMS
Escape the Arcade
This is it. This is the absolute last heist your team agreed to pull. You had it all laid out down to the last detail. The heist should have gone off without a hitch.
You were betrayed.
Now, locked inside the arcade, you and your team have 1 hour to find your way out of the Arcade before your last heist ends in permanent defeat.
The Wizard’s Promise
It was supposed to be a party. One grand celebration in honor of legendary wizard Geoffrey Lightcloth’s 800th birthday.
Instead, it was a trap.
The second you entered the wizard’s castle, the doors locked shut and a voice boomed out, “Welcome traitors! Tonight you’ll face what’s coming to you for stealing from me.”
Now you have 1 hour to figure out a way to get out of Geoffrey’s trap... alive.