PROGRAMS
Escape the Arcade
This is it. This is the absolute last heist your team agreed to pull. You had it all laid out down to the last detail. The heist should have gone off without a hitch.
You were betrayed.
Now, locked inside the arcade, you and your team have 1 hour to find your way out of the Arcade before your last heist ends in permanent defeat.
It was supposed to be a party. One grand celebration in honor of legendary wizard Geoffrey Lightcloth’s 800th birthday.
Instead, it was a trap.
You and your friends entered Geoffrey’s castle, your arms heavy with gifts. But the second you entered, the doors spelled shut behind you. All the windows locked shut with a click that seemed to echo through the cavernous main hall. And then a voice boomed from all around–
“Welcome traitors! Tonight you’ll face what’s coming to you for stealing from me. Certain death. I do so hope you enjoy your last hour on this Earth.”
From out of nowhere, a giant clock appears, counting down from 1 hour.
You and your friends knew Geoffrey might find out you stole the holy grail of spellbooks from his library. You knew there might be consequences. You had planned to return it to the library tonight, actually.
Now it seems you might be too late. With Geoffrey’s clock ticking down and all exits seemingly locked, you’ll need to figure out a way to get out of Geoffrey’s trap alive.